Our biggest score yet!
We noticed we are long overdue for a post letting everyone know what we have been up to over the past few months.
We want to assure you all we have been working extremely hard on Heist.
Since deciding to restart the project in January, there has been a lot of work done to build a better version of the game and to reach, what appears on the surface to be, the same point we got to last year. We are pleased to say, however, that the game is in a much better position then it ever was, and developing content is a lot faster and more robust.
Whilst the game isn’t quite in a spot were we are ready to start showing it off, we are really happy with the progress and feel that it’s coming together a lot better than anything we showed off last year.
In some of our most recent posts we have talked about how AIE has been going the distance in helping us out in so many various ways, and their helping hand just keeps giving.
Recently AIE gave us an opportunity to apply for a grant available for Incubator students of our graduating year.
The application process was new and arduous for us, and certainly took more time then we expected, but in hind sight, all the documents AIE needed were crucial to ensure we are a group of spunky developers worth supporting.
After some iterations of documents and smooth talking, AIE confirmed we were one of the 3 teams that will be receiving funding, and in fact they were going to give us $20,000 to support development when we only requested for $15,000.
Once again we want to thank AIE for all its hard work and constant stream of amazing support. Without AIE, Heist might have just been a novel idea that never got to see the light.
We also would like to apologise for how long its been since we have made any posts anyway, as we all know how much you have all missed us.