Dev Diary #1 – Incubator
Today will be the first to come in what we hope to be many Dev diaries, aimed to give everyone a bit of insight into Heist and Atomizer.
But I figured we would start from the beginning, and talk about the opportunity that has allowed us to take the first steps down the road of indie development, the Incubator Program, set up by the AIE (Academy of Interactive Entertainment).
As you may know, Wilksy, Jared and myself started off at AIE, learning how to make games.
We knew we wanted to make games together but we were worried about how well we could manage ourselves and run a company with no experience.
Luckily AIE had just started up a new course, purely for the purpose of helping groups start an Indie company.
Before even finishing our current course, before even finishing our final year project, we already begun wondering “which idea is best suited for us to start our company on?”.
We had a several ideas that we were all passionate about, because they were game we wanted to play, but despite that couldn’t decide.
We would settle on an idea and then uproot it to replace it with another, it was exhausting to say the least, but eventually we finally decided on a game. “A game where you play as a cat burglar”, “brilliant” we thought, “lets do it!”.
Armed with only a dream and our ambition we entered Level 4 for the first day of Incubator, ready to get things going. Unfortunately the first weeks were a little less about development, and more about team building and roles.
Once we had sorted ourselves out we begun following the course and put together 3 prototypes games for smart phones; A simple pattern memory game, a game where you increase or decrease the power of energy charges to protect marines trapped under lights, and an endless runner type game involving dinosaurs.
After weeks of making mobile oriented games, we were sick of dealing with performance limitation and wanted to start making a damn PC Game! So we finally started Heist.
Without a space to work from, hardware to work on, temporary software to work with, and PAX Aus & Prime to showcase at, Heist and Atomizer games wouldn’t be where it is today, and we are so very grateful that a program like Incubator exists.
We hope this has been a good insight into the beginnings of Heist.
Keep your eyes peeled for more updates and next time we will talk a bit more about current development.